*work in progress* shadowycity.wad (2024)

  • Thread startershadowysonic
  • Start dateJan 21, 2007
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BlueZero4

(not a palindrome)

*work in progress* shadowycity.wad (3)*work in progress* shadowycity.wad (4)

  • Jan 21, 2007
  • #2

Wow. I would suggest match or emerald hunt. Too much stuff. Can't find every thing. That life-house was a tad glitchy, though.

Take out the emeralds before this turns into a hangout.

Check to see if your springs are deafed. That can mess things up.

Oh, love the avatar. So original.

Cory the Hedgehog

...Kip...
  • Jan 21, 2007
  • #3

Hm... Pretty nice. I'd say a 3.5/5

super mega sonic

Member
  • Jan 22, 2007
  • #4

cool level 6/10

needs more things in

Princess Plushima

Princess of Dreams

Judge

*work in progress* shadowycity.wad (8)

  • Jan 22, 2007
  • #5

Hmm, this map reminds me of the modern Sonic games. Every challenge is either a mindless "hold forward" or "you're taking damage and will probably die, deal with it"

This is definately bad level design. The Jetty-Sys are deafed, which makes them no more than mindless floating enemies that do nothing. The damaging floor at the end is terrible level design. Not to mention you put all the emeralds in one map. Which is always a bad idea.

Some n00b who will inevitably post after me said:

Give him a break it's his first level

First level, is not an excuse for bad level design. I recommend you read Level Design 101 and follow it exactly.

Edit: Oh and one more thing, do something about the redwall sky.

shadowysonic

Member
  • Jan 22, 2007
  • #6

Yes I'm working on removing the red sky as soon as I can get my level header to work.

Chaos

Member
  • Jan 22, 2007
  • #7

It's cool, but it needs more space. Not like a huge open space, but big enough like the beginning of GFZ2.

glaber

Emblem Radar Ready

*work in progress* shadowycity.wad (12)*work in progress* shadowycity.wad (13)

  • Jan 22, 2007
  • #8

The only time a level with all emeralds in one map worked was back in the christmas demo in Emerald Coast.

S

Shadowfire969

Member
  • Jan 22, 2007
  • #9

Draykon said:

Hmm, this map reminds me of the modern Sonic games. Every challenge is either a mindless "hold forward" or "you're taking damage and will probably die, deal with it"

This is definately bad level design. The Jetty-Sys are deafed, which makes them no more than mindless floating enemies that do nothing. The damaging floor at the end is terrible level design. Not to mention you put all the emeralds in one map. Which is always a bad idea.

Some n00b who will inevitably post after me said:

Give him a break it's his first level

First level, is not an excuse for bad level design. I recommend you read Level Design 101 and follow it exactly.

Edit: Oh and one more thing, do something about the redwall sky.

"Give him a break, it's his first level" Said some noob.

I totaly agree that "Its ma first lvl so vote nice DONT FLAME!!!!!" is no excuse for bad level design

BlueZero4

(not a palindrome)

*work in progress* shadowycity.wad (15)*work in progress* shadowycity.wad (16)

  • Jan 22, 2007
  • #10

However much they don't know to use doom builder, they can at least make good level design. That is what we expect.

Chaos

Member
  • Jan 22, 2007
  • #11

I like hiding in the building so no one can see me. But I can see them. :D

shadowysonic

Member
  • Jan 24, 2007
  • #12

Chaos said:

I like hiding in the building so no one can see me. But I can see them. :D

Unfortunately for you I am fixing that but also I need to know how to add my level header in I am stumped there. :?

shadowysonic

Member
  • Jan 24, 2007
  • #14

I looked there but it did not have any good info on XWE
how do I put my level header in using that? :|

BlueZero4

(not a palindrome)

*work in progress* shadowycity.wad (24)*work in progress* shadowycity.wad (25)

  • Jan 24, 2007
  • #15

I'm pretty sure you load up your text file using a "Load" command under something like "Entry".

shadowysonic

Member
  • Jan 24, 2007
  • #16

I got that far then I got lost, what do I need to change its type to and such?

BlueZero4

(not a palindrome)

*work in progress* shadowycity.wad (28)*work in progress* shadowycity.wad (29)

  • Jan 24, 2007
  • #17

Well, everything I ever needed was in that link. If you take some time to look through everything, then you should be good.

shadowysonic

Member
  • Jan 24, 2007
  • #18

Unfortunately I have bad news. Due to a in game poll, there is a 85% chance this level will be scraped and all traces of my failure will be removed. If you want me to continue this pointless level say so soon or I will scrap it forever.

Maou-Shin Daioka

Member
  • Jan 24, 2007
  • #19

It sounds interesting, can you please provide pictures?
I can't decide without some look at the level.

shadowysonic

Member
  • Jan 24, 2007
  • #20

Ok...

*work in progress* shadowycity.wad (33)


*work in progress* shadowycity.wad (34)


*work in progress* shadowycity.wad (35)


*work in progress* shadowycity.wad (36)

Is that what you wanted?

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*work in progress* shadowycity.wad (2024)

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